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	<title>Full Disclosure &#187; Mobile</title>
	<atom:link href="http://www.fullstopinteractive.com/blog/tag/mobile/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fullstopinteractive.com/blog</link>
	<description>A weblog from Full Stop Interactive</description>
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		<title>Mozilla WebAPI.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/08/mozilla-webapi/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/08/mozilla-webapi/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 03:00:48 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=2195</guid>
		<description><![CDATA[The fundamental difference between web technologies and native technologies is not performance1, it&#8217;s API access. Mozilla is making a valiant effort to combat that by introducing WebAPI, a way for the browser to access basic device capabilities like the address book, the camera, and more. It&#8217;s anyone&#8217;s guess whether Apple and Google will be interested [...]]]></description>
			<content:encoded><![CDATA[<p><span class="first-letter">T</span>he fundamental difference between web technologies and native technologies is not performance<sup><a href="http://www.fullstopinteractive.com/blog/2011/08/mozilla-webapi/#footnote_0_2195" id="identifier_0_2195" class="footnote-link footnote-identifier-link" title="It&amp;#8217;s not possible to replicate native performance now because of the nature of scripted languages, but there will come a point soon where for all but the most intensive applications the difference is negligible.">1</a></sup>, it&#8217;s API access. Mozilla is making a valiant effort to combat that by introducing <a href="http://hacks.mozilla.org/2011/08/introducing-webapi/">WebAPI</a>, a way for the browser to access basic device capabilities like the address book, the camera, and more.</p>
<p>It&#8217;s anyone&#8217;s guess whether Apple and Google will be interested in playing along. Should Mozilla flesh out these API standards, however, there&#8217;s no reason to think they wouldn&#8217;t. To this point, both companies have been eager to advance the state of the web; Google naturally benefiting from increased web usage and historically pushing boundaries with Chrome, Apple understanding the critical role the web plays in its customers lives and consequently incubating webkit / Safari.</p>
<p>The web is a powerful thing, and Mozilla&#8217;s interests are 100% aligned with promoting an open, unencumbered web available from all devices. That&#8217;s a position we&#8217;re happy to support.</p>
<ol class="footnotes"><li id="footnote_0_2195" class="footnote">It&#8217;s not possible to replicate native performance now because of the nature of scripted languages, but there will come a point soon where for all but the most intensive applications the difference is negligible.</li></ol>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scrollability.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/05/scrollability/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/05/scrollability/#comments</comments>
		<pubDate>Fri, 20 May 2011 03:31:01 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/2011/05/scrollability/</guid>
		<description><![CDATA[Near native scrolling for mobile from the recently independent Joe Hewitt.]]></description>
			<content:encoded><![CDATA[<p><a href="http://joehewitt.github.com/scrollability/"><span class="first-letter">N</span>ear native scrolling for mobile</a> from the recently independent Joe Hewitt.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Site Permance Using Jdrop.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/03/site-permance-using-jdrop/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/03/site-permance-using-jdrop/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 17:01:34 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=1927</guid>
		<description><![CDATA[Steve Souders, uses his Jdrop tool to analyze the performance of nearly a dozen top Internet sites. A treasure trove of knowledge.]]></description>
			<content:encoded><![CDATA[<p><span class="first-letter">S</span>teve Souders, uses his Jdrop tool to <a href="http://www.stevesouders.com/blog/2011/03/14/mobile-comparison-of-top-11/">analyze the performance of nearly a dozen top Internet sites</a>. A treasure trove of knowledge.</p>
]]></content:encoded>
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		<title>Mobile Support for New HTML Input Types: Not Good.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/03/mobile-support-for-new-html-input-types-not-good/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/03/mobile-support-for-new-html-input-types-not-good/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 14:13:38 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=1891</guid>
		<description><![CDATA[If you thought desktop browser support for new HTML input types was bad, you should see mobile support! Peter-Paul Koch breaks it down.]]></description>
			<content:encoded><![CDATA[<p><span class="first-letter">I</span>f you thought desktop browser support for new HTML input types was bad, you should see mobile support! <a href="http://www.quirksmode.org/blog/archives/2011/03/the_new_input_t.html">Peter-Paul Koch breaks it down</a>.</p>
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		<title>The Web Gap.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/03/the-web-gap/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/03/the-web-gap/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 16:11:20 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=1857</guid>
		<description><![CDATA[A realistic appraisal of the performance, consistency, and API gap between native mobile applications and their web counterparts from Faruk Ateş: People who want to build a great application with a certain set of features in mind can get better results with native technologies right now than they can with web technologies. Fantastic, cogent summary [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://farukat.es/journal/2011/03/537-native-vs-web-apps"><span class="first-letter">A</span> realistic appraisal</a> of the performance, consistency, and API gap between native mobile applications and their web counterparts from Faruk Ateş:</p>
<blockquote><p>People who want to build a great application with a certain set of  features in mind can get better results with native technologies right  now than they can with web technologies.</p></blockquote>
<p>Fantastic, cogent summary of the factors in play. Do read.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile Context.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/03/mobile-context/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/03/mobile-context/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 15:52:25 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=1854</guid>
		<description><![CDATA[Assuming a certain context for mobile device interactions is often wrong, but it&#8217;s only fatal if no way is provided to view the full experience. The beauty of smartphones (as heralded by the original iPhone) is access to a browser capable of displaying complex web pages in a smooth, usable way. Go ahead and make [...]]]></description>
			<content:encoded><![CDATA[<p><span class="first-letter">A</span>ssuming a certain context for mobile device interactions is often wrong, but it&#8217;s only fatal if no way is provided to view the full experience. The beauty of smartphones (as heralded by the original iPhone) is access to a browser capable of displaying complex web pages in a smooth, usable way. Go ahead and make that mobile site optimized for a specific use case. The more access you have to your users&#8217; true context, the better it will be. Just don&#8217;t forget your assumptions may be incorrect. Always provide an escape route.</p>
<p><em>The link that spurred this miniature post: </em><a href="http://mark-kirby.co.uk/2011/the-mobile-context/">The Mobile Context</a><em> from Mark Kirby.</em></p>
]]></content:encoded>
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		<title>Basecamp Mobile Thought Process.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/02/basecamp-mobile-thought-process/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/02/basecamp-mobile-thought-process/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 15:19:15 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=1839</guid>
		<description><![CDATA[Two must-read articles from 37signals on designing and developing Basecamp Mobile. Posts like these are the reason people have such tremendous respect for the boys from Chicago. Design Decisions: Basecamp Mobile UI One of the first challenges was simply how to take the Basecamp design and make it work on a much smaller screen. It [...]]]></description>
			<content:encoded><![CDATA[<p><span class="first-letter">T</span>wo must-read articles from <a href="http://37signals.com">37signals</a> on designing and developing Basecamp Mobile. Posts like these are the reason people have such tremendous respect for the boys from Chicago.</p>
<p><a href="http://37signals.com/svn/posts/2778-design-decisions-basecamp-mobile-ui">Design Decisions: Basecamp Mobile UI</a></p>
<blockquote><p>One of the first challenges was simply how to take the Basecamp design  and make it work on a much smaller screen. It needed to look like  Basecamp and be familiar to people who have been using the desktop  version for years. We wanted it to perform like a native app but we  didn’t want it to look like one, it was far more important that it  looked like Basecamp.<a href="http://37signals.com/svn/posts/2771-providing-great-user-experience-with-feedback"></a></p></blockquote>
<p><a href="http://37signals.com/svn/posts/2771-providing-great-user-experience-with-feedback">Providing Great User Experience with Feedback</a></p>
<blockquote><p>Feedback is an essential part of software user interface design. It’s  especially true when designing applications for current mobile devices.  Tapping a touch screen is less precise than clicking with a mouse. Touch  screens also lack the tactile and auditory feedback of a physical key  or button. Slow, unreliable cellular data access adds to the confusion. A  user might wonder: Is the app broken or do I have a poor connection?  Was my tap registered or did my fingers miss that tiny button? Making  sure users get clear feedback in response to their actions and to  changes in state or conditions is key to a great software experience.</p></blockquote>
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		<slash:comments>0</slash:comments>
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		<title>Traceable in the App Store.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/02/traceable-in-the-app-store/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/02/traceable-in-the-app-store/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 16:28:08 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=1834</guid>
		<description><![CDATA[If you&#8217;re anything like Full Stop&#8217;s own Jay Fanelli, your design process involves reams of paper covered in pencil, marker, and highlighter. Living in the analog world means cloning shapes from one paper to another isn&#8217;t just a matter of a few keystrokes. No, you&#8217;re going to need to re-sketch whatever it was you got [...]]]></description>
			<content:encoded><![CDATA[<p><span class="first-letter">I</span>f you&#8217;re anything like Full Stop&#8217;s own <a href="http://twitter.com/jayfanelli">Jay Fanelli</a>, your design process involves reams of paper covered in pencil, marker, and highlighter. Living in the analog world means cloning shapes from one paper to another isn&#8217;t just a matter of a few keystrokes. No, you&#8217;re going to need to re-sketch whatever it was you got right. Simple, whip out your tracing table and trace—wait, you don&#8217;t <em>have</em> a tracing table?</p>
<p>Hmm. You do have an iPad, don&#8217;t you? Have you ever noticed the eerie similarities? Glass surface, brilliant backlight. In the spirit of the-best-tool-is-the-one-you-have-at-hand, we&#8217;ve co-opted the iPad into a portable tracing table and tossed in a few extra features for good measure. Adjustable grids, circles, angles, and even a French curve.</p>
<p>Say hello to Full Stop&#8217;s first iOS application: <strong>Traceable</strong>. <a href="http://itunes.apple.com/us/app/traceable/id419468128?mt=8&amp;ls=1">Get it now in the App Store</a> ($1.99) or <a href="http://www.traceableapp.com/">head over to the official product page</a>.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Jdrop.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/02/jdrop/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/02/jdrop/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 14:39:42 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=1829</guid>
		<description><![CDATA[Mobile web development will soon be at least on par with desktop development if not a more lucrative field. Therefore, mobile requires development tools to debug and optimize. Here&#8217;s another one from Steve Souders: Bookmarklets basically perform those two steps: gather data and display data. It was pretty simple to insert a step to save [...]]]></description>
			<content:encoded><![CDATA[<p><span class="first-letter">M</span>obile web development will soon be at least on par with desktop development if not a more lucrative field. Therefore, mobile requires development tools to debug and optimize. Here&#8217;s <a href="http://www.stevesouders.com/blog/2011/02/16/jdrop-json-in-the-cloud/">another one from Steve Souders</a>:</p>
<blockquote><p>Bookmarklets basically perform those two steps: gather data and display data. It was pretty simple to insert a step to save the data to Jdrop. Once the data is in the cloud, it can be accessed from anywhere especially desktops with more screen real estate. The bookmarklet’s display code is easily re-used by wrapping the data in JSON and passing it back to the display code inside Jdrop’s web page. That, in a nutshell, is Jdrop.</p></blockquote>
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		<title>Blaze.io.</title>
		<link>http://www.fullstopinteractive.com/blog/2011/02/blaze-io/</link>
		<comments>http://www.fullstopinteractive.com/blog/2011/02/blaze-io/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 15:20:10 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[short]]></category>
		<category><![CDATA[analytics]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.fullstopinteractive.com/blog/?p=1816</guid>
		<description><![CDATA[Blaze.io Mobile Performance Test: Blaze Mobile Performance Test uses real iPhone and Android agents to conduct a performance analysis of browsing your website on a mobile device. In the single test I ran (United Pixelworkers), the page didn&#8217;t appear to load at all and the numbers seem a bit funny. Once they work out the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blaze.io/mobile/"><span class="first-letter">B</span>laze.io Mobile Performance Test</a>:</p>
<blockquote><p>Blaze Mobile Performance Test uses real iPhone and Android agents to conduct a performance analysis of browsing your website on a mobile device.</p></blockquote>
<p>In the single test I ran (<a href="http://www.blaze.io/mobile/result/?testid=110214_6H9&amp;vidid=110214_6H9.1.0">United Pixelworkers</a>), the page didn&#8217;t appear to load at all and the numbers seem a bit funny. Once they work out the bugs, this will be a useful tool for mobile development.</p>
<p>(Via <a href="http://www.stevesouders.com/blog/2011/02/10/blaze-io-launches-wpt-with-mobile-devices/">Steve Souders</a>.)</p>
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